Summary, Analysis, and Original Text

"The Fall of the House of Usher"

"The Fall of the House of Usher" exemplifies perfectly Poe's principle of composition that states that everything in the story must contribute to a single unified effect. Late in the story, Roderick Usher says: "I feel that the period will sooner or later arrive when I must abandon life and reason together, in some struggle with the grim phantasm, FEAR." Clearly, Poe has chosen the "grim phantasm, FEAR" for his prime effect to be achieved in this story. As a result, every word, every image, and every description in the story is chosen with the central idea in mind of creating a sense of abject terror and fear within both the narrator and the reader. From the opening paragraphs, ominous and foreboding as they are, to the presentation of the over-sensitive, hopelessly frail and delicate Roderick Usher, to the terrible conclusion with the appearance of the living corpse, all of Poe's details combine to create the anxiety accompanying that "grim phantasm, FEAR."

Like so many of Poe's stories, the setting here is inside a closed environment. From the time the unnamed narrator enters the House of Usher until the end of the story when he flees in terror, the entire story is boxed within the confines of the gloomy rooms on an oppressive autumn day where every object and sound is attenuated to the over-refined and over-developed sensitivities of Roderick Usher.

In fact, the greatness of this story lies more in the unity of design and the unity of atmosphere than it does in the plot itself. In terms of what plot there is, it is set somewhere in the past, and we find out that the narrator and Roderick Usher have been friends and schoolmates previous to the story's beginning. At least Usher considers the narrator to be his friend — in fact, his only friend — and he has written an urgent letter to him, imploring him to come to the Usher manor "post-haste." As the narrator approaches the melancholy House of Usher, it is evening time and a "sense of insufferable gloom pervades" his spirit. This is the first effect Poe creates, this "sense of insufferable gloom." There are no gothic stories or ghost stories which take place in daylight or at high noon; these types of stories must occur in either darkness or in semi-darkness, and thus the narrator arrives at this dark and cryptic manor just as darkness is about to enshroud it. The house, the barren landscape, the bleak walls, the rank sedges in the moat — all these create a "sickening of the heart — an unredeemed dreariness." This is a tone which will become the mood throughout the entire story.


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